Gamification

Gartner says that by ā€˜2015 , more than 50% of organizations that manage innovation processes will gamify those processesā€™. The messageĀ is clear; gamification needs to become part of E-learning design if organisations want to train employees and achieve high levels of engagement.

Defining gamification

Karl Kapp defines it as ā€˜using game-based mechanics, aesthetics and game-thinking to engage people, motivate action, promote learning and solve problemsā€™. Different to a game,Ā gamification takes elements from gaming and integrates them within the design of the elearn to create an active learning experience.

Design techniques

L&D professionals should consider game mechanics and game thinking during the design stage:

Game mechanics: points, bonuses, goals, levels, status, progression.

Game thinking: stories, challenges, quests, characters, avatars.

Freedom to fail should also be designed within the E-learn; learning from mistakesĀ empowers people to learn, and retain knowledge.

Key thoughts

Gartner says by ā€˜2014, 80% of current gamified applications will fail to meet business objectives primarily due to poor designā€™. Think about what you want to achieve by integrating gaming elements into your elearn content. To create an engaging learning experience that includes gamification, but which also has a return on investment, ask your stakeholders:

  • What business or learning problem are you trying to address?
  • How you can transform content into a compelling story that provides the learning context as well as lets the learner interact with it
  • Structure or chunk content in playing levels: demonstration, practice, assessment
  • How will learners be rewarded and motivated?
  • What are the benefits or outcomes you expect to achieve?
  • How is success defined and measured?
  • How will learners access the gamification experience?
  • Will the training solution be web-based or can it be downloaded?
  • Will you integrate feedback within the gaming design or at the end of the program?

Kapp points out that itā€™s important to realise that games are not a ā€˜one size fits allā€™ solution. How L&D professionals apply gamification into their organisation is as much to do with the organisationā€™s big picture vision as it has with good design.

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